The chat bubble popped up as expected, but I wanted to try adding a 'chat' to the chat gui just to make it look like the certain player actually said it, but for some reason the script I used didn't work?
game.ReplicatedStorage.ChatEvent.OnServerEvent:Connect(function(player, plr, text) local g = text for i = 1, (28 + string.len(plr.Name)) do g = " "..g end game.Chat:Chat(plr.Character.Head, text, "White") for i, players in ipairs(game.Players:GetPlayers()) do local frame = game.ReplicatedStorage.Frame:Clone() frame.Parent = players.PlayerGui:WaitForChild("Chat").Frame.ChatChannelParentFrame.Frame_MessageLogDisplay.Scroller frame.TextLabel.Text = g frame.TextLabel.TextButton.Text = "["..plr.Name.."]:" end end)
When the remote event gets fired, it either tells me 'Chat is not a valid member of PlayerGui' and when I did WaitForChild("Chat") as in the above script, it just puts me in an infinite wait time even if the chat gui is clearly already a part of PlayerGui.
Is there something about the Chat screengui that I didn't know about or??