I want to make it so that once a part(the ore) hits the sell part it does part:remove() and then add the cash value from the ore into the players leaderstats.
This is my script for the Sell Part(Where the ore hits to sell):
function onTouched(part) if part.Name == "OneOre" then if part:FindFirstChild("CashProduce") then local Players = game:GetService("Players"):GetPlayers() wait(0.7) part.CanCollide = false part:remove() end end end script.Parent.Touched:connect(onTouched)