Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

problem with my inventory not changing the labels?

Asked by 5 years ago

I am trying to create a inventory system and so far i have it set up in a table with different frames and values objects. What im doing is trying to test it by having a clickconnect and fireclient on a log that is on the ground. What it should do is once a person clicks on it, then first available imagelebel on the inventory should take the id from the log and put it into the table. Everything seems to run but the imagelabel doesn't change neither does the textlabel which should show the amount.

local slots = game.StarterGui.backpackgui.mainframe.Frameright 
local inventory = {slots.slot1, slots.slot2, slots.slot3, slots.slot4, slots.slot5, slots.slot6, slots.slot7, slots.slot8}
local cleanslot = game.StarterGui.backpackgui.mainframe.Frameright.slot9

remote.OnClientEvent:Connect(function(item)
    print(" click succes")
    for i, v in pairs(inventory) do

            if v.item.Value == item.Name then
            v.TextLabel.Text = v.TextLabel.Text + item.amnt.Value
            v.amnt.Value = v.amnt.Value + item.amnt.Value
            print("Found")
            else



        if  v.item.Value == cleanslot.item.Value then do
            print("image empty")
            v.amnt.Value = item.amnt.Value
            v.maxamount.Value = item.maxamount.Value
            v.ImageLabel.Image = item.image.Value
            v.TextLabel.Text = v.amnt.Value

            break
        end
        end
    end
            end



    end)
0
on line 18 it prints which is what i want but then lines 19-22 don't seem to do anything and thats the thing i want done. Silvanatri 24 — 5y

Answer this question