Her is the script
local height = 20 local size = 50 local y = 0 local x = 0 function HowmanyPlaced() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() place() end function place() local inst = Instance.new("Part", game.Workspace) inst.Anchored = true inst.BrickColor = BrickColor.new("Forest green") inst.Position = Vector3.new(0,0,0)+ Vector3.new(y,0,x) inst.Size = Vector3.new(size,math.random(1,height),size) inst.Material = "Grass" y = y+size end while true do HowmanyPlaced() x=x+size y=0 wait(0.1) end
i need help STOPPING it at a certain point in time this took me a while to figure out and i cant find out how