Im trying to make it where if a player clicks on an object, it will fireclient to the player along with a parameter but i cant figure out how to do it or pick it up in the players local script. I know how to do it the opposite way but nowhere online does it give the exact code.
Read up on this tutorial.
Server -> Client
Event:FireClient(Player, Object) -- Player is a required first argument, anything else is optional ---- Below is receiving an event on the client. Client Script Event.OnClientEvent:Connect(function(Object) print(Object.Name) end)
Client -> Server
Event:FireServer(Object) -- Below is receiving an event on the server. Server Script Event.OnServerEvent:Connect(function(Player, Object) -- Player is required if you're using additional arguments print(Object.Name) end