local datastore = game:GetService("DataStoreService") local ds2 = datastore:GetDataStore("savecolor1111") local SaveEvent = game.ReplicatedStorage.ColorEvent1 game.Players.PlayerAdded:connect(function(plr) local Water = plr:WaitForChild("SaveColor1"):WaitForChild("Value") Water.Value = ds2:GetAsync(plr.UserId) or 0 ds2:SetAsync(plr.UserId, Water.Value) end) SaveEvent.OnServerEvent:Connect(function(oldplr) local Water = oldplr:WaitForChild("SaveColor1"):WaitForChild("Value") ds2:SetAsync(oldplr.UserId, Water.Value) print("saved") end) game.Players.PlayerRemoving:Connect(function(plr) local Water = plr:WaitForChild("SaveColor1"):WaitForChild("Value") ds2:SetAsync(plr.UserId, Water.Value) print("saved") end)
what im doing wrong?