I have a game with 3 teams( paper, rock, scissors). I want Player scissors to be able to Kill team paper but not team rock.
I want player rock to kill team scissors and not team paper.
I want player paper to kill team rock but not team scissors.
local Players = game:GetService("Players") local Handle = script.Parent local debounce = false Handle.Touched:Connect(function(hit) if not debounce then debounce = true if hit then local player = Players:GetPlayerFromCharacter(hit.Parent) if player.Team == game:GetService("Teams").Paper then player.Character.Head:remove() end end wait(0.5) debounce = false end end)