My idea is to make like a Circuit pin, i want that when the + Pin of the LED touches the 5V part of the circuit which is none for now, and the -pin of the LED touches the GND part, make a pointlight activate
It really depends what you want to do, and how you want to do it. Here are some examples:
--Example 1-- local Fivev = workspace['5v'] function Connect(part) if part:IsA("Part") and part.Name == "+Pin" then print(part.Name.." Has Connected To 5v!") end end Fivev.Touched:Connect(Connect) --Example 2-- local GND = workspace.GND function Connect(part) if part.StringValue.Value == "-Pin" and part:IsA("Part") then print(part.StringValue.Value.." Has Been Connected To GND!") end end GND.Touched:Connect(Connect)
You'd have to change something I make in this script as I don't know what your parts are named and where they are.
game.Workspace.Part1.Script
function touch(part) if part.Name == "Part2" then -- change part2 name to the part you're using! print("part1 is touching part2?") -- add some script in here instead of a print message end end script.Parent.Touched:Connect(touch)
Make sure there are no other parts with the name Part2 or whatever you've changed it to.