Line 3, where I get the board ID, stops the script from working properly. It allows me to print throughout the script, but the functions itself won't work properly. No errors occur, and nothing happens for these custom admin commands.
local Players = game:GetService("Players") local API = require(game:GetService("ServerScriptService"):WaitForChild("TrelloAPI")) local BoardID = API:GetBoardID("622907324") local Prefix = "%." local Admins = { "AbstractBody" } local Commands = {"Kill","Stat","Kick"} local function IsAdmin(Player) for _,Admin in pairs(Admins) do if type(Admin) == "string" and string.lower(Admin) == string.lower(Player.Name) then return true elseif type(Admin) == "number" and Admin == Player.UserId then return true end end return false end local function ParseMessage(Player,Message) local PrefixMatch = string.match(Message,"^"..Prefix) if PrefixMatch then local Message = string.gsub(Message,PrefixMatch,"",1) local Arguments = {} for Argument in string.gmatch(Message,"[^%s]+") do table.insert(Arguments,Argument) end for _,Command in pairs(Commands) do if string.lower(Arguments[1]) == string.lower(Command) then local PlayerInCommand = string.lower(Arguments[2]) local PlayerCommand = string.lower(Arguments[1]) -- Kill -- if PlayerCommand == string.lower("Kill") then for _,v in pairs(Players:GetChildren()) do if string.match(string.lower(v.Name),"^"..PlayerInCommand) then local Hum = v.Character:WaitForChild("Humanoid") Hum:TakeDamage(Hum.MaxHealth) end end end -- -- Change Stat -- if PlayerCommand == string.lower("Stat") then for _,v in pairs(Players:GetChildren()) do if string.match(string.lower(v.Name),"^"..PlayerInCommand) then if type[Arguments[4]] == "number" then local NewStat = Arguments[4] local StatChated = Arguments[3] local Stat = string.lower(v:WaitForChild("leaderstats"):WaitForChild(string.lower(Arguments[3]))) if Stat then Stat.Value = NewStat end end end end -- -- Kick Player -- if PlayerInCommand == string.lower("Kick") then for _,v in pairs(Players:GetChildren()) do if string.match(string.lower(v.Name),"^"..PlayerInCommand) then PlayerInCommand:Kick() end end end -- end end end end end game.Players.PlayerAdded:Connect(function(Player) Player.Chatted:Connect(function(Message,Recipient) if not Recipient and IsAdmin(Player) then ParseMessage(Player,Message) end end) end)