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What is wrong with my DevProduct script? [UNANSWERED]

Asked by 10 years ago

I've got this script that yes, admittedly, I found from a Tutorial. I converted the connection line to a MouseClick for my gui. In the output, I get "Feature is turned off."

-- setup local variables
local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local productId = 20679593 
local Gems = 10

script.Parent.MouseButton1Click:connect(function()
local DeveloperProducts = game:GetService("MarketplaceService"):GetDeveloperProductsAsync():GetCurrentPage()
for _, DevProductContainer in pairs(DeveloperProducts) do
    for Field, Value in pairs(DevProductContainer) do
        print(Field .. ": " .. Value)
    end
end
end)

-- define function that will be called when purchase finished
MarketplaceService.ProcessReceipt = function(receiptInfo) 

    -- find the player based on the PlayerId in receiptInfo
    for i, player in ipairs(game.Players:GetChildren()) do
        if player.userId == receiptInfo.PlayerId then


            -- check which product was purchased
            if receiptInfo.ProductId == productId then

                -- handle purchase. In this case we are adding gems
                player.leaderstats.Gems.Value = player.leaderstats.Gems.Value + Gems

            end
        end
    end 

    -- record the transaction in a Data Store
    local playerProductKey = "p_" .. receiptInfo.PlayerId .. "_p_" .. receiptInfo.PurchaseId
    ds:IncrementAsync(playerProductKey, 1)  

    -- tell ROBLOX that we have successfully handled the transaction
    return Enum.ProductPurchaseDecision.PurchaseGranted     
end

1 answer

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Answered by
Tkdriverx 514 Moderation Voter
10 years ago

I think you need to have the Process Receipt in a server script and the part that does the purchase in a LocalScript.

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