As of right now, I'm making a game that heavily involves tools.
For the tools, I use remote events for them to work (e.g throwing them and stuff like that)
However I'm thinking of efficient ways to use remote events.
If I have multiple tools, I can just put remote events for each of them, however I'm worried about causing stress for the servers (Maybe I can use NetworkOwnership)
I can also make one single remote event that all the tools use.
Which is the best option? Feel free to suggest other ideas as well. I'd love to hear them!
That shouldn't lag. It is better to have multiple events rather than firing one constantly. As long as you're not doing anything heavy, you should be fine.