I was trying to disconnect two events each in a different block of code(Line 24,Line 50) but I got a error saying:
Event:disconnect() has been deprecated. Use connection object returned by connect()
How would I disconnect the event if it has been deprecated?
local BlueBar = script.Parent.GAME.BluPdl local RedBar = script.Parent.GAME.RedPdl local BlueSeat = script.Parent.Parent.Parent.Parent.BlueSeat local RedSeat = script.Parent.Parent.Parent.Parent.RedSeat ----------------------BlueSeat---------------------------- BlueSeat.ChildAdded:connect(function(Part)--Checks if a Player has been steated if Part.Name == "SeatWeld" and Part.Part1.Name =="HumanoidRootPart" then ---------------------Vairbles------------------------- local Character = Part.Part1.Parent local Player = game.Players:GetPlayerFromCharacter(Character) local PlayersMouse = Player:GetMouse() ------------------------------------------------------ PlayersMouse.KeyDown:connect(function(Key) if Key == "w" then if BlueBar.Position.Y.Offset > 0 then -- Rise Up if pressed w BlueBar.Position = UDim2.new(0, 0, 0, (BlueBar.Position.Y.Offset - 20)) end elseif Key == "s" then if BlueBar.Position.Y.Offset < 400 then BlueBar.Position = UDim2.new(0, 0, 0, (BlueBar.Position.Y.Offset + 20)) end BlueSeat.ChildRemoved:connect(function(Part) if Part.Name == "SeatWeld" and Part.Part1.Name =="HumanoidRootPart" then PlayersMouse.KeyDown:disconnect() end end) end end) end end) ----------------------RedSeat------------------------------ RedSeat.ChildAdded:connect(function(Part)--Checks if a Player has been steated if Part.Name == "SeatWeld" and Part.Part1.Name =="HumanoidRootPart" then ---------------------Vairbles------------------------- local Character = Part.Part1.Parent local Player = game.Players:GetPlayerFromCharacter(Character) local PlayersMouse = Player:GetMouse() ------------------------------------------------------ PlayersMouse.KeyDown:connect(function(Key) if Key == "w" then if RedBar.Position.Y.Offset > 0 then RedBar.Position = UDim2.new(0, 560, 0, (RedBar.Position.Y.Offset - 20)) end elseif Key == "s" then--Rise down if s is pressed if RedBar.Position.Y.Offset < 400 then RedBar.Position = UDim2.new(0, 560, 0, (RedBar.Position.Y.Offset + 20)) end RedSeat.ChildRemoved:connect(function(Part) if Part.Name == "SeatWeld" and Part.Part1.Name =="HumanoidRootPart" then PlayersMouse.KeyDown:disconnect() end end) end end) end end)
--in order to disconnect an event, you must set a variable to the connection object returned by the event, like so firstConnection = PlayersMouse.KeyDown:connect(function(Key) --then you simply use the disconnect method on your connection object. firstConnection:disconnect() --it's a little different if you want to use a local variable. This breaks. local secondConnection = PlayersMouse.KeyDown:connect(function(Key) --instead, predefine a local variable, like so local goodConnection --then set the variable to the connection object. goodConnection = PlayersMouse.KeyDown:connect(function(Key) --finally, you can just disconnect your local variable. goodConnection:disconnect()