Hello everyone, Its currently very late but I want to finish this before I go to sleep.
So I have a script where a player prints out "In" whenever they press H. However, with the else statement when I press H again it should print "Out". Could someone help me out with this because i'm missing something very simple or im just overthinking something. Thanks.
Local Script:
local REMOTES = game.ReplicatedStorage:WaitForChild("Events") local uis = game:GetService("UserInputService"); ----------------- Remote Function ---------------------- function UIS(key) -- Function for UserInputService if key.KeyCode == Enum.KeyCode.H then REMOTES.Printing:FireServer(); end end uis.InputBegan:Connect(UIS);
Server Script:
local REMOTES = game.ReplicatedStorage:WaitForChild("Events") REMOTES.Printing.OnServerEvent:Connect(function(player) local character = player.Character if character then print("In") else print("Out") end end)
--Local script local REMOTES = game.ReplicatedStorage:WaitForChild("Events") local uis = game:GetService("UserInputService"); local bool = false function UIS(key) -- Function for UserInputService if key.KeyCode == Enum.KeyCode.H then if bool ~= false then bool = not bool REMOTES.Printing:FireServer(true); else if bool ~= true then bool = not bool REMOTES.Printing:FireServer(false); end end end end uis.InputBegan:Connect(UIS);
I edited both of them so the should work now
--Workspace script. local REMOTES = game.ReplicatedStorage:WaitForChild("Events") REMOTES.Printing.OnServerEvent:Connect(function(player,bool) if bool == true then print("In") elseif bool == false then print("Out") end end)