I’ve encountered an issue with my Pets where-in they don’t seem to move after a reset and insertion of a new model:
My script works by: Inserting the Pet server side, setting Ownership to the Player and managing movement via the client.
So far, after testing I’ve come to realise the issue may be Client based - as without the ‘RenderStepped’ the Humanoid will move to the set Vector, however with it - It will not. Not even while true() works.
Server Code:
local Pets = Instance.new("Folder", workspace) Pets.Name = "Player_Followers" local Main = script.Kangop:Clone() game.Players.PlayerAdded:Connect(function(NewPlayer) NewPlayer.CharacterAdded:Connect(function(NewCharacter) local Model = Main:Clone() Model.Parent = Pets local Owner = Instance.new("ObjectValue", Model:WaitForChild("Follower")) Owner.Name, Owner.Value = "Owner", game.Players:GetPlayerFromCharacter(NewCharacter) NewCharacter:WaitForChild("Humanoid").HealthChanged:Connect(function(Health) if Health == 0 then Model:Destroy() else end end) for _,Parts in pairs (Model:GetDescendants()) do if Parts:IsA("BasePart") and Parts.Anchored == false then Parts:SetNetworkOwner(game.Players:GetPlayerFromCharacter(NewCharacter)) else end end NewPlayer:WaitForChild("PlayerGui"):WaitForChild("Evolyt_Controls").Follow:FireClient(game.Players:GetPlayerFromCharacter(NewCharacter), Model) end) end)
Client Code:
local Main = script.Parent local Player = game.Players.LocalPlayer local Player_Followers = workspace:WaitForChild("Player_Followers") function Animate_Model(Model) spawn(function() require(Model:WaitForChild("Animate")).Configure() end) end for _,v in pairs (Player_Followers:GetChildren()) do if v then if v:IsA("Model") and v:FindFirstChild("Animate") ~= nil then if v:WaitForChild("Follower").Owner.Value == Player then else Animate_Model(v) end else return end else return end end Player_Followers.ChildAdded:Connect(function(NewChild) if NewChild:IsA("Model") and NewChild:FindFirstChild("Animate") ~= nil then Animate_Model(NewChild) else return end end) Main:WaitForChild("Follow").OnClientEvent:Connect(function(Model) game:GetService("RunService").RenderStepped:Connect(function() print("DERSD") end) end)