Below is part of my round system, this is just the part for seating all the players in their cars, but it wont work, not sure why.
for i=1,12 do local plr = plrs[i] if plr ~= nil then local char = plr.Character local n_car = game.Lighting.Car_d:Clone() n_car.Seat.MaxSpeed = 0 n_car.Parent = workspace n_car:SetPrimaryPartCFrame(spawns[i].CFrame) n_car.Seat:Sit(plr.Character.Humanoid) end wait(1/12) end
Ok, so what seems to be happening is, that your trying to sit the humanoid down to fast. You have to remember, that the character doesn't always spawn in when the player does (If that's what your trying to do.), correct me if i'm wrong. Anyways, try adding a wait between SetPrimaryPart, and Sit.
Hope This Helped!