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# what is the point of using table on functions? like this

local Hi = {}

function Hi.Destroy()
----
end



or also

local Hi = {}

function Hi:ChangeValueToInfinite()
----
end


1
Arsubia12 385
8 days ago

doing:

local car = {
start = function()
print("starting car")
end,

move = function()
print("moving at 20 MPH")
end
}


is equivalent to doing:

local car = {}

function car.start()
print("starting car")
end

function car.move()
print("moving at 20 MPH")
end


so basically doing that is another way of defining a method of an object (or as you might call it a table in Lua)..

you can do object.X = Y;where X is a property name, and Y is the value of the property, but if you really think about it, there isn't the same syntax for methods without using function object.methodName().. which would only limit you to do:

object = {methodName = f()} or

object.methodName = f()

0
You forgot metamethods Feahren 1746 — 8d
0
@Fearhren this kinda tells all that.. Metamethods are declared just like other method, with underscores prefixing Arsubia12 385 — 8d
0
Not at all Feahren 1746 — 8d
0
@Fearhren you can define a metamethod like this: function MetaTable.__MetaMethod() Arsubia12 385 — 4d