LOGIC: if order1 is not visible, then it will be visible. if it is then order2 will be visible and so on.
Here's the script
-- Variables -- local Page1 = game.StarterGui["Waiter/Waitress Board"].TextButton.Page1 local Order1 = Page1.Order1 local Order2 = Page1.Order2 local Order3 = Page1.Order3 -- Scripting -- script.Parent.Background3.Submit.MouseButton1Click:Connect(function() Order1.Visible = true else Order2.Visible = true else Order3.Visible = true end)
Help?
Try this out
if not Order1.Visible then--if order 1 is not visible, make it visible and move on Order1.Visible = true elseif not Order2.Visible then--if order 1 is already visible then, if order 2 is not visible make it visible and move on Order2.Visible = true elseif not Order3.Visible then Order3.Visible = true end
"if not" is the same as saying...
if Order1.Visible == false then