the script is in the text label AND it's a local script
game.StarterGui.ScreenGui.TextLabel.Text = ("Jump over the garden wall NOW") wait(1) game.StarterGui.ScreenGui.TextLabel.Text = ("IDIOT LOL NOOB XD XD XD")
This is a classic mistake, I made it too. You see, StarterGui
is actually a replication Service—or container. Anything within it is actually transferred to another folder called PlayerGui
, where the authentic GUIs are actually stored, and updated in real-time.
Trying to address the UI from StarterGui
will modify the respective descendant, however, it will not replicate, so for your Script to actually make amendments to the GUI you desire, you need to write this instead: Using a static pathway
local Player = game.Players.LocalPlayer -- PlayerGui resides in the Client local PlayerGui = Player:WaitForChild("PlayerGui") local ScreenGui = PlayerGui:WaitForChild("ScreenGui") ScreenGui.TextLabel.Text = "Hello!"
Using a relative pathway:
local ScreenGui = script:FindFirstAncestorWhichIsA("ScreenGui") local TextLabel = ScreenGui:FindFirstChildWhichIsA("TextLabel") TextLabel.Text = "Hello!"
Hope this helped! Remember to accept this answer if so!