Here is a script that rotates the player's head depending on where their camera is facing however I would only like it to rotate on the x axis rather than the x and y axis?
How would I do this?
local CFNew, CFAng, CFtoObjectSpace = CFrame.new, CFrame.Angles, CFrame.new( ).toObjectSpace local asin, pi, hpi = math.asin, math.pi, math.pi / 2 local Plr= game.Players.LocalPlayer game:GetService("RunService").RenderStepped:Connect(function() if Plr.Character then local Root, Neck, Humanoid, Camera = Plr.Character:FindFirstChild("HumanoidRootPart"), Plr.Character:FindFirstChild("Neck", true), Plr.Character:FindFirstChild("Humanoid"), workspace.CurrentCamera if Root and Neck and Humanoid and Camera.CameraSubject then local R6 = Humanoid.RigType == Enum.HumanoidRigType.R6 if Camera.CameraSubject.Parent == Plr.Character then local CameraDirection = CFtoObjectSpace(Root.CFrame, Camera.CFrame).lookVector.unit Neck.C0 = CFNew(Neck.C0.p) * CFAng(0, -asin(CameraDirection.x), 0) * (R6 and CFAng(-hpi + asin(CameraDirection.y), 0, pi) or CFAng(asin(CameraDirection.y), 0, 0)) else Neck.C0 = R6 and CFNew(Neck.C0.p) * CFAng(-hpi, 0, pi) or CFNew(Neck.C0.p) end end end end)