I have recently been making a game where I need to store the player's money, that when the player is going to join next time he or she would have the same value of money as the last time the player played. I have tried hard to make it work but I can't solve the problem. Can you help me? I will remember to accept a fulfilling answer
--Variables-- trashClick = 0 trashValue = 0 local TrashPart = game.Workspace.TrashPart local DataStoreService = game:GetService("DataStoreService") local MoneyStore = DataStoreService:GetDataStore("MoneyStore") local Data game.Players.PlayerAdded:connect(function(player) -- This funcion starts to run when a player joins the game -- -- The leader board is about to be created-- local StartingMoney = (0) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local money = Instance.new("NumberValue") money.Name = "Money" money.Parent = leaderstats money.Value = StartingMoney game.Workspace.TrashPart.ClickDetector.MouseClick:Connect(function() -- When a player clicks on a trash the funcion starts to run -- trashValue = trashValue + 1 trashClick = trashClick +1 if trashClick == 10 then TrashPart:Destroy() end print(trashValue) end) game.Workspace.DumpingPart.Touched:Connect(function(player1) -- When a player touches the dumpster ground the function starts to tun -- if player1.Parent:FindFirstChild("Humanoid") then money.Value = money.Value + trashValue trashValue = 0 end end) -- Data store gets data from the player-- local sucess, errormessage = pcall(function() Data = MoneyStore:SetAsync(player.UserId.."-money") end) if sucess then money.Value = Data else print("error") warn(errormessage) end end) game.Players.PlayerRemoving:Connect(function(player)-- When a player quits the game the function starts to run -- -- Datastore saves the data -- local sucess, errormessage = pcall(function() MoneyStore:SetAsync(player.UserId.."-money",player.leaderstats.money.Value) end) if success then print("data sotred") else print("error") warn(errormessage) end end)