im having this issue on the line 46 how can i fix?
local Active = false local HitNumber = 0 local DebrisService = game:GetService("Debris") --Literally the least efficient way to do this but I couldn't figure out anything else :/ game.ReplicatedStorage:WaitForChild("SwingEvent").OnServerEvent:Connect(function(player) local char = player.Character or player.CharacterAdded:Wait() local humanoid = char.Humanoid local Stats = player:WaitForChild("PlrStats"):WaitForChild("Stats") local Strength = Stats:WaitForChild("Strength") Active = true delay(.0,function() local attachment0 = Instance.new("Attachment",player.Character.Sword.BackWeld) attachment0.Position = Vector3.new(0, 0, 0)CFrame.Angles(math.pi/6, 8, 7) local attachment1 = Instance.new("Attachment",player.Character.Sword.BackWeld) attachment1.Position = Vector3.new(0,0,0)CFrame.Angles(5, 5, 5) local trail = player.Character.Sword.Sword.TrailSkill trail.Attachment0 = attachment0 trail.Attachment1 = attachment1 delay(1,function() attachment0:Destroy() attachment1:Destroy() end) end) local Folder = Instance.new("Folder",workspace) Folder.Name = "Punching" DebrisService:AddItem(Folder,2) HitNumber = HitNumber + 1 local swinganim = Instance.new("Animation") swinganim.AnimationId = game:GetService("ReplicatedStorage"):WaitForChild("SwordConfiguration").Swing2.Value local swinganimtrack = player.Character.Humanoid:LoadAnimation(swinganim) swinganimtrack:Play() player.Character.Sword.Sword.Swing:Play() local Root = player.Character:WaitForChild("HumanoidRootPart") local HitBox = Instance.new("Part",Folder) HitBox.CFrame = char:WaitForChild("Sword"):WaitForChild("Sword").CFrame HitBox.Size = Vector3.new(8,6,5) HitBox.Transparency = 1 HitBox.Massless = true HitBox.CanCollide = false HitBox.Touched:Connect(function(Hit) if Hit.Parent == char or Hit.Parent.Parent == char then return elseif not Hit.Parent:FindFirstChild("Dodge") or not Hit.Parent.Parent:FindFirstChild("Dodge") then local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") if Humanoid and not Humanoid:FindFirstChild("Attacker") then Folder:Destroy() local Attacker = Instance.new("ObjectValue",Humanoid) Attacker.Name = "Attacker" Attacker.Value = player DebrisService:AddItem(Attacker,0.5) Humanoid:TakeDamage(Strength.Value/3.2+5) end end end) Active = false for i,v in pairs(game:GetService("ReplicatedStorage").HitVals:GetChildren()) do v:Destroy() end end)