As in the title, I was wondering if ModuleScripts run on the server or run on the client, so I can know what I'm able to access.
Basically, ModuleScripts inherit where they were called from. Meaning if you were to require it from a ServerScript then it would act as a ServerScript. And if you were to require it from a LocalScript then it would act as a LocalScript.
Please mark this as answered if it helped you. :)
Technically, they're neither, given the information I got from devrbxpage/ModuleScript, it's more like a printer.
Say if you're making settings for a tool and you wanted to add the setting "Damage". You can do:
1 | local module = { |
2 | Damage = 50 ; |
3 | } -- end |
4 |
5 | return module |
and it gives out all the information wanted and needed. If you wanted to use it for another script (local or server), you can identify the module's settings/values by putting:
1 | local module = require(script.Parent:FindFirstChild( "ModuleName" ) |
then you execute the damaging part. (Assuming you got the player's humanoid you need to damage)
1 | Humanoid:TakeDamage(ModuleName.Damage) |
Did this help? Just tell me in the comments!
since i already know someone answered it before me ;(