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How would you ‘turn off’ a button that allows you to build models?

Asked by 4 years ago

**Question Directly From Roblox Dev Forum, since Nobody answered, even though i followed the rules... we'll see. **

Also how to make it stay above the ground? and make it easily connectable to in code

NOTE: Sorry, if this question is too long, or sounds like i’m begging, I tried following the questions. I’m trying to make a god-like game.

What do I want to achieve? I want to achieve it so that when you click it always places the model above the ground, and there is a way to turn it off such as a button, I’d also want it so I can connect to it, as when you click on the NPC in non-build mode, it pops up a UI, where you can name and kill the model, etc, But i have no clue on how to register a new number for the name in workspace.

What is the issue?

Some code/solutions:

Local Script From the Button:

local RemoteEvent = game:GetService("ReplicatedStorage").PlaceHuman
local Cursor = game:GetService("Players").LocalPlayer:GetMouse()
script.Parent.MouseButton1Click:Connect(function()
Cursor.Button1Down:Connect(function()
    RemoteEvent:FireServer(Cursor.Hit.p) 
end)
end)

Server Script:

local Number = 1
local RemoteEvent = game:GetService("ReplicatedStorage").PlaceHuman
RemoteEvent.OnServerEvent:Connect(function(Player, CursorPos) 
    local block = game.ReplicatedStorage.Blocks.NPC:Clone()
    block.Parent = workspace
    block.Name = Player.Name.. " 's " ..Number + 1 .. "NPC"
    block:SetPrimaryPartCFrame(CFrame.new(CursorPos))
end)

If any code is messy, or could be better done to prevent lag, that would be helpful as well! I looked but found no results, anywhere even on Scripting Helpers (even asked here!)

Sorry if it sounds like im begging.

If you have any questions or need a better explanation on what I’m confused on doing, just ask!

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