I'm making a warning system at the moment, and I need some help oof.
Here is the code:
local gmeplrs = game.Players local playertowarn = script.Parent.Parent.Player.Text local messagewarningtoplayer = script.Parent.Parent.WarningMessage.Text local howdareyou = 1 script.Parent.MouseButton1Click:Connect(function() gmeplrs.playertowarn.PlayerGui.Gui.Notifaction.Visible = true gmeplrs.playertowarn.PlayerGui.Gui.Notification.Action.Text = messagewarningtoplayer gmeplrs.playertowarn.PlayerGui.Gui.Notification.Countdown.Text = "5" wait(howdareyou) gmeplrs.playertowarn.PlayerGui.Gui.Notification.Countdown.Text = "4" wait(howdareyou) gmeplrs.playertowarn.PlayerGui.Gui.Notification.Countdown.Text = "3" wait(howdareyou) gmeplrs.playertowarn.PlayerGui.Gui.Notification.Countdown.Text = "2" wait(howdareyou) gmeplrs.playertowarn.PlayerGui.Gui.Notification.Countdown.Text = "1" wait(howdareyou) gmeplrs.playertowarn.PlayerGui.Gui.Notification.Countdown.Text = "0" wait(howdareyou) gmeplrs.playertowarn.PlayerGui.Gui.Notifcation.Visible = false end)
In the output it says 'playertowarn is not a valid member of Players' **What do you think is wrong? **
You're currently using a text value as an object, if you wanted to get the player then you would have to use gmeplrs:FindFirstChild(playertowarn)
I've fixed your script for you since it's short and simple.
local gmeplrs = game.Players local howdareyou = 1 script.Parent.MouseButton1Click:Connect(function() local playertowarn = gmeplrs:FindFirstChild(script.Parent.Parent.Player.Text) --update variables when event is fired local messagewarningtoplayer = script.Parent.Parent.WarningMessage.Text if playertowarn and messagewarningtoplayer then --makes sure variables aren't nil values playertowarn.PlayerGui.Gui.Notifaction.Visible = true --possible typo on your part? playertowarn.PlayerGui.Gui.Notification.Action.Text = messagewarningtoplayer playertowarn.PlayerGui.Gui.Notification.Countdown.Text = "5" wait(howdareyou) playertowarn.PlayerGui.Gui.Notification.Countdown.Text = "4" wait(howdareyou) playertowarn.PlayerGui.Gui.Notification.Countdown.Text = "3" wait(howdareyou) playertowarn.PlayerGui.Gui.Notification.Countdown.Text = "2" wait(howdareyou) playertowarn.PlayerGui.Gui.Notification.Countdown.Text = "1" wait(howdareyou) playertowarn.PlayerGui.Gui.Notification.Countdown.Text = "0" wait(howdareyou) playertowarn.PlayerGui.Gui.Notifcation.Visible = false end end)
I'd also recommend using camelcase for your variables and making your script easier to read.