I tried to make a saving system by saving the parts info. It works without the datasave testing, but when adding datasave, it says: Cannot store Array in data store. Data stores can only accept valid UTF-8 characters. script:
local datasave = game:GetService("DataStoreService") local save = datasave:GetDataStore("Save1") game.Workspace.RemoteEvent.OnServerEvent:Connect(function(plr,model) local props = {} for i,v in pairs(model:GetDescendants()) do if v:IsA("BasePart") then table.insert( props, { ["Color"] = v.BrickColor.Name; ["Rotation"] = v.Rotation; ["Anchored"] = v.Anchored; ["Position"] = v.Position; } ) v:Destroy() end end wait(1) save:SetAsync(plr.UserId,props) end) game.Workspace.RemoteEvent2.OnServerEvent:Connect(function(plr) local e = save:GetAsync(plr.UserId) for i,v in pairs(e) do local e = Instance.new("Part") e.Parent = game.Workspace.Model e.Position = v.Position e.BrickColor = BrickColor.new(v.Color) e.Rotation = v.Rotation e.Anchored = v.Anchored end end)