For some reason line 17 won't run at all,why?
local BlueBar = script.Parent.GAME.BluPdl local RedBar = script.Parent.GAME.RedPdl local BlueSeat = script.Parent.Parent.Parent.Parent.BlueSeat local RedSeat = script.Parent.Parent.Parent.Parent.RedSeat ----------------------BlueSeat---------------------------- BlueSeat.ChildAdded:connect(function(Part)--Checks if a Player has been steated if Part.Name == "SeatWeld" and Part.Part1.Name =="HumanoidRootPart" then ---------------------Vairbles------------------------- local Character = Part.Part1.Parent local Player = game.Players:GetPlayerFromCharacter(Character) local PlayersMouse = Player:GetMouse() ------------------------------------------------------ PlayersMouse.KeyDown:connect(function(Key) if Key == "w" then if BlueBar.Position.Y.Offset > 0 then -- Rise Up if pressed w BlueBar.Position = UDim2.new(0, 0, 0, (BlueBar.Position.Y.Offset - 20)) elseif Key == "s" then print("hi")--Test end end end) end end)
I was testing if I did something wrong and made another script and it works but the one above won't and there almost the same.
Seat = script.Parent Seat.ChildAdded:connect(function(Part) if Part.Name == "SeatWeld" and Part.Part1.Name =="HumanoidRootPart" then Character = Part.Part1.Parent Player = game.Players:GetPlayerFromCharacter(Character) PlayersMouse = Player:GetMouse() PlayersMouse.KeyDown:connect(function(Key) if Key == "s" then print(Key) end end) end end)
Try this. You put your elseif Key if statement inside your BlueBar if statement on accident. I tabbed your code a little better and ended your BlueBar conditional statement before it checks for the "s" key.
local BlueBar = script.Parent.GAME.BluPdl local RedBar = script.Parent.GAME.RedPdl local BlueSeat = script.Parent.Parent.Parent.Parent.BlueSeat local RedSeat = script.Parent.Parent.Parent.Parent.RedSeat ----------------------BlueSeat---------------------------- BlueSeat.ChildAdded:connect(function(Part)--Checks if a Player has been steated if Part.Name == "SeatWeld" and Part.Part1.Name =="HumanoidRootPart" then ---------------------Variables------------------------- local Character = Part.Part1.Parent local Player = game.Players:GetPlayerFromCharacter(Character) local PlayersMouse = Player:GetMouse() ------------------------------------------------------ PlayersMouse.KeyDown:connect(function(Key) if Key == "w" then if BlueBar.Position.Y.Offset > 0 then -- Rise Up if pressed w BlueBar.Position = UDim2.new(0, 0, 0, (BlueBar.Position.Y.Offset - 20)) end elseif Key == "s" then print("hi")--Test end end) end end)