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How many words can a module hold?

Asked by 4 years ago

So Upon player joining i insert datastores of everything they have and its pretty long but i was wondering if there is a limit to modules

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.S.a.m.e.A.n.s.w.e.r.As.Y.o.u.r.D.a.t.a.s.t.o.r.e.Q.u.e.s.t.i.on. nobody has the time to test all this stuff. try it urself if ur really curious EmbeddedHorror 299 — 4y
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if you dont have a answer pls don't say anything I_UseAltAndVpn 47 — 4y
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can a <3 get some help ;) greatneil80 2647 — 4y

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Answered by 4 years ago
Edited 4 years ago

Between this question and your other one, I'm assuming you're trying to save an entire written language. The only use case I can possibly see in this is having an auto-translator. If that's what you're trying to accomplish, then all you need to do is to look into the new(er) localization services. This will translate text that isn't in an image for you based on the player's location in the world.

I guess another use-case is attempting to make a word game of some sort. If that is your goal, then you should then instead look to see if there is any way to tap into the localization service and copy the pre-made word definitions. This will prevent A LOT of problems you're currently facing.

You should also be aware that you're limited to 200 local variables within a certain scope.

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