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WeldConstraints don't work properly when used on a player?

Asked by 4 years ago

So, basically I am assuming many of you have seen what welding objects to a player can do, Here is an example of it.

https://gyazo.com/2c8a0639068b2c76794206186cfca3de

It is almost as if I am rotating around it when I turn instead of it going around me, this also speeds the character up slightly when turning.

Does anybody know a way around this without changing it to BodyPosition, etc?

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Try making it cancollide = false and use body gyro Gingerely 245 — 4y
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Thanks for the feedback! ColeRandom -6 — 4y

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