I don't know why but for some reason WeldConstraint screws up the players movement, see for yourself
https://gyazo.com/2c8a0639068b2c76794206186cfca3de
I need some help debugging and figuring out the situation
local weld = Instance.new("WeldConstraint") weld.Part0 = player.Character.HumanoidRootPart weld.Part1 = stand.HumanoidRootPart weld.Parent = stand weld.Part1.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(2,2,2)