I've been seeing this in scripts of hopperbins, such as ones that spawn a sphere(Yes, a specialMesh) and damage you for each second. So I search up the wiki, and did not explain it good enough xD.
xWalkSpeed = humanoid.WalkSpeed Gyro = Instance.new("BodyGyro") Gyro.Parent = torso Gyro.D = 50 Gyro.maxTorque = Vector3.new(0, 0, 0) Gyro.cframe = torso.CFrame Velocity = Instance.new("BodyVelocity") Velocity.Parent = torso Velocity.maxForce = Vector3.new(0, 0, 0) Position = Instance.new("BodyPosition") Position.Parent = torso Position.maxForce = Vector3.new(0, 0, 0) safe = humanoid.Health wait(0.05)
You see, all I know is the BodyVelocity used for projectiles, but as for the others, I'm not familiar with it.