I have these Railroad tracks! They're pretty long and pretty curvy at the same time! Download the Video
THE CODE:
local RunService = game:GetService("RunService") local Speed = .01 local model = script.Parent function GetTime(Distance, Speed) -- Time = Distance / Speed local Time = Distance / Speed return Time end local Points = {} local function movemodel() for i = 0,1,Speed do wait() if not model.PrimaryPart then break end model:SetPrimaryPartCFrame(Points[1].CFrame:Lerp(Points[2].CFrame,i)) end for i = 0,1,Speed do wait() if not model.PrimaryPart then break end model:SetPrimaryPartCFrame(Points[2].CFrame:Lerp(Points[3].CFrame,i)) end end movemodel()
However, when it takes a few turns with the other train cars, they won't maintain the same speed when turning and moving straight. Causing them to collide and making it weird to move!