I want my child frame to not rotate when the parent frame rotates. Right now I keep having to change the rotation of the child frame every time I rotate the parent frame and this ruins the layout of the UI, is there any other alternative?
example code for explanations:
local parentframe = game.Workspace.parentframe local childframe = parentframe.childframe parentframe.Rotation = 90 -- Rotating the frame childframe.Rotation = -90 -- To reverse the rotation on the child. Don't want to have to do this because it causes issues with layouts.