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How to reduce ping in big and detailed places?

Asked by 5 years ago

I am working on a very detailed game that had no problems with ping lag before, but it started today when i have inserted a model that i made which is pretty detailed and contains a lot of parts, i wonder why did this happen and how could i stop it.

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Answered by 5 years ago
Edited 5 years ago

There is no one certain way to reduce lag but here are some tips.

  • Use low detailed textures or smooth plastic
  • Use streaming enabled located in 'workspace' properties
  • Turn RenderFidelity on Unions/Meshes to "Automatic" instead of "Percise"
  • For Unions/Meshes change the HitBox to something other than precise if you can
  • Obviously Anchor parts that don't need to move
  • Just try using lower poly meshes

Streaming enabled requires some knowledge about it so I would learn about it before you use it.

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