A NormalId is an enum for the 6 faces of a cube. Suppose I have a part that is triggered by a touched event. This script is in a projectile
script.Parent.Touched:Connect(function(Hit) --How to return a NormalId corrosponding to the face that was hit? --OR --How to return a Vector3 corrosponding to the orientation of the face? local Part = Instance.new("Part", workspace) Part.Size = Vector3.new(10, 0, 10) Part.Position = script.Parent.Position Part.Oreentation = ? -- how to make it parrallel with the hit surface end)
I am trying to just create a very thin part that is parallel to the surface that it hit