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Im trying to fix My Old Deadzone Remade But i am having trouble fixing a few scripts?

Asked by
TJMavrick -14
5 years ago
Edited 5 years ago

this is my result and my warnings are as you can see here i managed to fix everything but this pretty much as well

photo of warnings: http://prntscr.com/pbjupc

To clarify my attempt to fix these heres how many there used to be: http://prntscr.com/pbk1g4

``~~~~~~~~~~~~~~~~~

if not GUI:findFirstChild(alphavar..betavar..charlievar) then
    local lbl = Instance.new("TextLabel", GUI);
    lbl.Name = alphavar..betavar..charlievar;
end

local above = updateInteract()
function highlight(object)
if object then
    for index, child in pairs(object:getChildren()) do
        if child:isA("BasePart") and child.Transparency < 1 then
            local outline = Instance.new("SelectionBox", cam);
            outline.Color = BrickColor.new("Navy blue");
            outline.Adornee = child;
            outline.Transparency = 0.7
            game.Debris:addItem(outline, 0.5);
        end
    end
end
end

local GUI;custom.button.MouseButton1Down:connect(function()
custom = not custom;

end)

GUI.buy.button.MouseButton1Down:connect(function() shopping = not shopping; end)

    for index, child in pairs (workspace.targetFilter.ignore.lights:getChildren()) do
        if child.Name == "itemFlare" then
            local distance = (child.main.CFrame.p-GUI.gameData.spawn.Value).magnitude;

            if distance < 40 then
                local scale = 1-distance/40;
                flare = true;

                if night < 1 then
                    ambient = Color3.new(0.1+night*0.8+0.3*scale, 0.1+night*0.8+0.2*scale, 0.1+night*0.8+0.2*scale);
                else
                    ambient = Color3.new(0.1+(2-night)*0.8+0.3*scale, 0.1+(2-night)*0.8+0.2*scale, 0.1+(2-night)*0.8+0.2*scale);
                end

                brightness = brightness+0.2*scale;
                fogEnd = fogEnd+scale*256;
                fogStart = fogStart+scale*256;

                break;
            end
        elseif child.Name == "fire" then
            local distance = (child.CFrame.p-GUI.gameData.spawn.Value).magnitude;

            if distance < 55 then
                local scale = 1-distance/55;
                flare = true;

                if night < 1 then
                    ambient = Color3.new(0.1+night*0.8+0.3*scale, 0.1+night*0.8+0.17*scale, 0.25+night*0.8+0.1*scale);
                else
                    ambient = Color3.new(0.1+(2-night)*0.8+0.3*scale, 0.1+(2-night)*0.8+0.17*scale, 0.25+(2-night)*0.8+0.1*scale);
                end

                brightness = brightness+0.3*scale;
                fogEnd = fogEnd+scale*300;
                fogStart = fogStart+scale*300;

                break;
            end
        end
    end







        if vehicle then
        hint = "Get out of \""..vehicle.Name..".\" [Q]";
        GUI.hint.TextColor3 = Color3.new(1, 1, 1);

end

~~~~~~~~~~~~~~~~~ ``

Any help would make me very thankful if you need to look over the other scripts with me id be happy to add any of you to a discord screen share or skype screen share

0
Unknown Global Variable usually refers to the fact that you defined the variable, but since it wasnt localized, the script wont know what instance / value to use SerpentineKing 3885 — 5y
0
If your question was solved, let us know. Also edit it so the code block is fixed please. SteamG00B 1633 — 5y

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