If I create a remote event, is there anything in place that will stop an exploiter from flooding the remote event with A LOT of invokes? Not only am I worried about exploiters purposefully introducing lag to the entire game (rip potato users), but I'm also worried about any overflow as a result.
Should I make module scripts in replicated storage that rejects too many attempted invokes at once(per player) to prevent this, or is it a complete waste of my time since there are countermeasures already in place?
[ANSWER]
Roblox catches this and will return an error if you attempt to invoke a remote excessively. The error is something along the lines of "Exhausted queue of remote event." This is an overall queue that is placed on each device. So remotes cannot be used for these in-game server attacks.