As I said, I have a tower defense game where the enemies walk down the path. The only problem is they walk into each other and I don't know what to do I have tried using collision groups,turning can collide off and various scripts. This is truly my last resort.
The enemies are following eachother. You need to put a line in the code that makes them not chase eachother. Let's assume "target" is what the enemy is chasing, and the enemy's name is "Enemy"
if target.Name ~= "Enemy" then --script to follow the target end