I want to make my npc to rotate at me while attacking, but the problem is while it's attacking the npc rotate at me immediately and sometimes I get stuck in it's head. this happens because the npc CFrame changes to my CFrame when attaking and I want it to rotate at me smoothly.
this is the code :
local npc=script.Parent local attackDistance=19 while wait() do for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") then if v:FindFirstChild("Humanoid") then if game.Players:GetPlayerFromCharacter(v)~=nil then npc:SetPrimaryPartCFrame(CFrame.new(npc.PrimaryPart.Position ,Vector3.new(v.HumanoidRootPart.Position.X, npc.PrimaryPart.Position.Y, v.HumanoidRootPart.Position.Z) )) if (v.HumanoidRootPart.Position-npc.HumanoidRootPart.Position).magnitude<attackDistance then startAttack() --call attack function wait(1.5) end end end end end end