bin = script.Parent enabled = true function onButton1Down(mouse) end if not enabled then return end local char = script.Parent.Parent local player = game.Players:FindFirstChild(char.Name) if player == nil then return end enabled = false local RandomNumber = math.random(game.Workspace.EXPRate.MinEXP.Value,game.Workspace.EXPRate.MaxEXP.Value) player.stats.XP.Value = player.stats.XP.Value - RandomNumber player.stats.Chakra.Value = player.stats.Chakra.Value - 40 game:GetService("Chat"):Chat(player.Character.Head, "Boil Release: Skilled Mist!") local animTrack = player.Character.Humanoid:LoadAnimation(script.Parent.Handsigns) animTrack:Play() wait(0.7) script.Parent.Jutsu:Play() local BV = Instance.new("BodyAngularVelocity") BV.maxTorque = Vector3.new(math.huge,math.huge,math.huge) BV.angularvelocity = Vector3.new(0,9.4,0) BV.Parent = player.Character.Torso for i = 1,40 do local Mist = Instance.new("Part") Mist.BrickColor = BrickColor.new("Mid gray") Mist.FormFactor = "Custom" Mist.Size = Vector3.new(5.8, 4.4, 3.4) Mist.TopSurface = "Smooth" Mist.BottomSurface = "Smooth" Mist.Shape = "Block" Mist.Name = ("Mist") Mist.CanCollide = false Mist.Transparency = 0.3 Mist.Parent = game.Workspace Mist.CFrame = player.Character.Torso.CFrame*CFrame.new(0, 0, -8) -- orig -12 local MistMesh = script.Mesh:Clone() MistMesh.Parent = Mist local fd = script.Firedamage:clone() fd.Disabled = false fd.Parent = Mist local rm = script.Removal:Clone() rm.Disabled = false rm.Parent = Mist y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = player.Character.Torso.CFrame.lookVector*2 --Change the number here for the speed of the jutsu. y.Parent = Mist wait(0.03) BV:Destroy() game.Debris:AddItem(Mist, 6) wait(6) enabled = true end bin.Activated:connect(onButton1Down)
If this is a server script its already FE compatible but if its a local script use a remote event