I know that when using data stores you can either use SetAsync or UpdateAsync but is either one better than the other?
There is a previous forum here but I will explain it quickly;
SetAsync() is used for setting the value of a key, in which will overwrite the current existing one and UpdateAsync() is used for retrieving the data from thee key and updating it.
:UpdateAsync and :SetAsync are kind of the same, but :UpdateAsync is useful when there are multiple places that can update a player's data.