This script is pretty long, so I'll give you the highlights.
local makeCameraNormal = function(client) -- Make their camera normal again local localScriptClone = game.ServerStorage.scripts.Local.changeCameraNormal:Clone() localScriptClone.Parent = client.PlayerGui wait(4) localScriptClone:Destroy() end thisFolder.spawnPlayer.OnServerEvent:Connect(function(client) -- Make player's Camera normal makeCameraNormal(client) -- Lastly, give a ForceField for 3 seconds. if not client.Character:FindFirstChildWhichIsA("ForceField") then local ff = Instance.new("ForceField") ff.Name = "ff" ff.Parent = client.Character wait(5) ff:Destroy() end end)
"makeCameraNormal" used to not be a function; its code would replace the code in lines 10-11. However, it would delay lines 14-20. I made the "makeCameraNormal" function to stop the delaying in the script so it would do the function along with lines 14-20 at the same time. However, the function is not fulfilling its desired purpose. Please let me know if you have a solution as to making these run at the same time.
Heres your solution. Simply spawn the function.
local makeCameraNormal = function(client) -- Make their camera normal again local localScriptClone = game.ServerStorage.scripts.Local.changeCameraNormal:Clone() localScriptClone.Parent = client.PlayerGui wait(4) localScriptClone:Destroy() end thisFolder.spawnPlayer.OnServerEvent:Connect(function(client) -- Make player's Camera normal spawn(function() makeCameraNormal(client) end) -- Lastly, give a ForceField for 3 seconds. if not client.Character:FindFirstChildWhichIsA("ForceField") then local ff = Instance.new("ForceField") ff.Name = "ff" ff.Parent = client.Character wait(5) ff:Destroy() end end)