So in this MainScript, I'm experiencing some issues. I looked at the output and everything seems fine, but when I tested it out, things weren't working. The game wasn't function properly. 2 players joined in, and they were getting teleported in and out of the lobby to the map in a short time and the GUI was announcing people winning in a matter of seconds. No one was even fighting or killing.
Thanks in advance!
Below is a server script inside ServerScriptStorage, named "MainScript"
-- VARIABLES! local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local MapsFolder = ServerStorage:WaitForChild("Maps") local Status = ReplicatedStorage:WaitForChild("Status") local GameLegnth = 50 local reward = 25 -- Game loop while true do Status.Value = "Waiting for enough players!" repeat wait(1) until game.Players.NumPlayers >= 2 Status.Value = "Intermission" wait(10) local plrs = {} for i, player in pairs (game.Players:GetPlayers()) do if player then table.insert(plrs,player) -- Add each player into the player table. end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] Status.Value = ChosenMap.Name.." Chosen" local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = game.Workspace -- Teleport the players into the map. local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints") if not SpawnPoints then print("Spawnpoints not found!") end local AvailableSpawnPoints = SpawnPoints:GetChildren() for i, player in pairs(plrs) do if player then character = player.Character if character then -- Teleport character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame table.remove(AvailableSpawnPoints,1) -- Give them a sword. local Sword = ServerStorage.Sword:Clone() Sword.Parent = player.Backpack local GameTag = Instance.new("BoolValue") GameTag.Name = "GameTag" GameTag.Parent = player.Character else -- There is no character if not player then table.remove(plrs,i) end end end end Status.Value = "Get ready to play!" wait(2) for i = GameLegnth,0,-1 do for x, player in pairs(plrs) do if player then character = player.Character if not character then --Left the game else if character:FindFirstChild("GameTag")then -- They're still alive! print(player.Name.. "is still in the game!") else -- They're dead. table.remove(plrs,x) print(player.Name.. " has been removed.") end end else table.remove(plrs,x) print(player.Name.. " has been removed.") end Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left." if #plrs == 1 then --Last person standing. Status.Value = "The winner is "..plrs[1].Name plrs[1].leaderstats.Bucks.Value = plrs[1].leaderstats.Bucks.Value + reward break elseif #plrs == 0 then Status.Value = "Nobody won!" break elseif i == 0 then Status.Value = "Time up!" break end wait(1) end print("End of the game.") for i, player in pairs(game.Players:GetPlayers()) do character = player.Character if not character then -- Ignore them else if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end if player.Backpack:FindFirstChild("Sword") then player.Backpack.Sword:Destroy() end if character:FindFirstChild("Sword") then character.Sword:Destroy() end end player:LoadCharacter() end ClonedMap:Destroy() wait(2) Status.Value = "Game ended!" end end