So I was trying to make a script based off the Roblox developer website (https://developer.roblox.com/en-us/api-reference/function/TeleportService/TeleportToPrivateServer) that TPs players to a private server that no one else can join (like in camping 1 and 2) when a brick is clicked and it wouldn't work. I know the problem is the reserve server code argument and have tried to fix it in many ways but it doesn't seem to work. Can someone please fix it for me?
local TS = game:GetService("TeleportService") local Players = game:GetService("Players") local players = Players:GetPlayers() local ClickDetector = script.Parent local code = TS:ReserveServer() ClickDetector.MouseClick:Connect(function() TS:TeleportToPrivate(3926134089,code,players) end)
The following code would reserve one server if it hasn’t be reserved before. Whenever clicks the ClickDetctor he/she will be teleported to the private server:
local TS = game:GetService("TeleportService") local Players = game:GetService("Players") local DSS = game:GetService("DataStoreService") local DS = DSS:GetGlobalDataStore() local ClickDetector = script.Parent -- Get the saved code local code = DS:GetAsync("ReservedServer") if type(code) ~= "string" then -- None saved, create one code = TS:ReserveServer(game.PlaceId) DS:SetAsync("ReservedServer",code) end ClickDetector.MouseClick:Connect(function(plr) TS:TeleportToPrivateServer(game.PlaceId,code,{plr}) end)