Replicate, as in to replicate the object in all clients, so that all clients can interact with the object.
I'm using this script in a local script :
local part = game:GetService("ReplicatedStorage").Part local mouse = game.Players.LocalPlayer:GetMouse() script.Parent.Activated:Connect(function() local target = mouse.Target if target then local clone = part:Clone() local targetsurface = mouse.TargetSurface clone.Position = target.Position + Vector3.FromNormalId(targetsurface)*4 clone.Parent = workspace end end)
It copies a part from replicated storage when the tool is activated then adjusts its position then set the parent to workspace.
The problem is that the object is a local part. It's probably because i'm using a local script, but I wan't to use a local script as much as possible as long as its working.