local player = game.Players.LocalPlayer local Mouse = player:GetMouse() local Work = game.Workspace game:GetService("RunService").RenderStepped:Connect(function() Work.Flooroutline.Position = Vector3.new(Mouse.Hit.X ,2 ,Mouse.Hit.Z) end)
it moves so fast that it looks like it duplicated and it seemed to calm down a bit with a body gyro but how would I make it still and move with mouse?