Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Why Won't Tool Won't Leave Player After Leaving Seat And Death?

Asked by 5 years ago

So my problem is that whenever someone dies in the plane, they respawn with the same aircraft controls as if they were to still be flying the plane. This makes movement weird and their cursor is locked in the middle. I'm not sure what I did wrong in the script as I made it so that it deselects the tool whenever a player is out of the seat. If I could get some tips or solutions that would be great thanks!

function deselected(forced)
    selected,script.Parent.CurrentSelect.Value = false,false
    game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
    gui.Parent = nil
    flying = false
    pcall(function()
        move.maxForce = Vector3.new(0,0,0)
        if (taxi()) then
            gyro.maxTorque = Vector3.new(0,0,0)
        else
            plane.Dead.Value = true
        end
    end)
    if (forced) then
        if (mouseSave) then
            mouseSave.Icon = "rbxasset://textures\\ArrowCursor.png" -- If you remove a tool without the actual deselect event, the icon will not go back to normal. This helps simulate it at the least
            wait()
        end
        script.Parent.Deselect1.Value = true    -- When this is triggered, the Handling script knows it is safe to remove the tool from the player
    end
end

script.Parent.Deselected:connect(deselected)
script.Parent.Deselect0.Changed:connect(function()  -- When you get out of the seat while the tool is selected, Deselect0 is triggered to True
    if (script.Parent.Deselect0.Value) then
        deselected(true)
    end
end)

Answer this question