So my problem is that whenever someone dies in the plane, they respawn with the same aircraft controls as if they were to still be flying the plane. This makes movement weird and their cursor is locked in the middle. I'm not sure what I did wrong in the script as I made it so that it deselects the tool whenever a player is out of the seat. If I could get some tips or solutions that would be great thanks!
function deselected(forced) selected,script.Parent.CurrentSelect.Value = false,false game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom gui.Parent = nil flying = false pcall(function() move.maxForce = Vector3.new(0,0,0) if (taxi()) then gyro.maxTorque = Vector3.new(0,0,0) else plane.Dead.Value = true end end) if (forced) then if (mouseSave) then mouseSave.Icon = "rbxasset://textures\\ArrowCursor.png" -- If you remove a tool without the actual deselect event, the icon will not go back to normal. This helps simulate it at the least wait() end script.Parent.Deselect1.Value = true -- When this is triggered, the Handling script knows it is safe to remove the tool from the player end end script.Parent.Deselected:connect(deselected) script.Parent.Deselect0.Changed:connect(function() -- When you get out of the seat while the tool is selected, Deselect0 is triggered to True if (script.Parent.Deselect0.Value) then deselected(true) end end)