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Can You Help? I Want That The Clones Go To My Mouse Position Like The First Clone.

Asked by 5 years ago
Edited 5 years ago

https://gyazo.com/eb41be4a78d5cb0df34833f6327c42da

game.ReplicatedStorage.IceMagic.IceShoot.OnServerEvent:Connect(function(plr,Mouse)

    local char = plr.Character


for i = 1,5 do
    local Icee = game.ReplicatedStorage.IceMagic.Icee:Clone()
    wait(1)
Icee.Ice.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position,Mouse.p) * CFrame.Angles(-180, math.rad(-180), 0)* CFrame.new(0,-2,0)
plr.Character.HumanoidRootPart.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position,Mouse.p)

 local BV = Instance.new("BodyVelocity")
BV.MaxForce = Vector3.new(1, 1, 1) * 5e4
BV.P = 5e4
BV.Velocity = plr.Character:WaitForChild("HumanoidRootPart").CFrame.lookVector * 50
BV.Parent = Icee.Ice
Icee.Parent = game.Workspace 


Icee.Ice.Touched:Connect(function(Hit)
            local hum = Hit.Parent:FindFirstChild("Humanoid") 
    if hum == nil then return end
    local TargetedPlayer = game.Players:GetPlayerFromCharacter(Hit.Parent)
if (TargetedPlayer and TargetedPlayer.Block.Value == false) or (Hit.Parent:FindFirstChild("Block") and Hit.Parent.Block.Value==false) then
    if  Hit.Parent.Name ~= plr.Name and not Hit.Parent:FindFirstChild("Attacked")  then 
        local Attacked = Instance.new("StringValue", Hit.Parent) 
        Attacked.Name = "Attacked"
        game.Debris:AddItem(Attacked,1) 


        local creator = Instance.new("StringValue",Hit.Parent.Humanoid)
        creator.Name = "creator"
        creator.Value = plr.Name
        Hit.Parent.Humanoid:TakeDamage(plr.leaderstats.level.Value + 60)

        local BigBoom = game.ReplicatedStorage.IceMagic.IceBoom:Clone()
        BigBoom.Parent = Hit.Parent.HumanoidRootPart
        BigBoom:SetPrimaryPartCFrame(Hit.Parent.HumanoidRootPart.CFrame * CFrame.new(0,1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)))
        Hit.Parent.HumanoidRootPart.Anchored = true
        Icee:Destroy()
        wait(2)
        BigBoom:Destroy()
            Hit.Parent.HumanoidRootPart.Anchored = false
    end
end

end)

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