The Motor6Ds get broken upon resizing, and I don't want to use a custom player model, I just want to change the dimensions of certain body parts.
Preferably, I'd like to simply create new Motor6D joints where the old ones were, but I couldn't find anywhere how to do so (aside from the in-built :MakeJoints() function but I feel like that could be limiting).
Thanks!
There are various scale values inside the character's humanoid. They are not properties, they are actual value objects. The way to scale the character is like for example:
--To double the head's size Character.Humanoid:FindFirstChild("HeadScale").Value = 2
There are other values to change for different character scaling