I have the ExtraDataInitializer here, and you can see, I gave myself a special chat color. Is there a way to make it by gamepass?
-- // FileName: ExtraDataInitializer.lua -- // Written by: Xsitsu -- // Description: Module that sets some basic ExtraData such as name color, and chat color. local gamepass1 --Suppose these are the ids of the 4 gamepasses. I want each one to have a blue color How do I proceed? local SpecialChatColors = { Groups = { { --- ROBLOX Interns group GroupId = 2868472, Rank = 100, ChatColor = Color3.new(175/255, 221/255, 1), }, { --- ROBLOX Admins group GroupId = 1200769, ChatColor = Color3.new(1, 215/255, 0), }, }, Players = { { UserId = 293657656, ChatColor = Color3.new(0, 1, 1) } } } local function MakeIsInGroup(groupId, requiredRank) assert(type(requiredRank) == "nil" or type(requiredRank) == "number", "requiredRank must be a number or nil") return function(player) if player and player.UserId then local userId = player.UserId local inGroup = false local success, err = pcall(function() -- Many things can error is the IsInGroup check if requiredRank then inGroup = player:GetRankInGroup(groupId) > requiredRank else inGroup = player:IsInGroup(groupId) end end) if not success and err then print("Error checking in group: " ..err) end return inGroup end return false end end local function ConstructIsInGroups() if SpecialChatColors.Groups then for _, group in pairs(SpecialChatColors.Groups) do group.IsInGroup = MakeIsInGroup(group.GroupId, group.Rank) end end end ConstructIsInGroups() local Players = game:GetService("Players") local function GetSpecialChatColor(speakerName) if SpecialChatColors.Players then local playerFromSpeaker = Players:FindFirstChild(speakerName) if playerFromSpeaker then for _, player in pairs(SpecialChatColors.Players) do if playerFromSpeaker.UserId == player.UserId then return player.ChatColor end end end end if SpecialChatColors.Groups then for _, group in pairs(SpecialChatColors.Groups) do if group.IsInGroup(Players:FindFirstChild(speakerName)) then return group.ChatColor end end end end local function Run(ChatService) local NAME_COLORS = { Color3.new(253/255, 41/255, 67/255), -- BrickColor.new("Bright red").Color, Color3.new(1/255, 162/255, 255/255), -- BrickColor.new("Bright blue").Color, Color3.new(2/255, 184/255, 87/255), -- BrickColor.new("Earth green").Color, BrickColor.new("Bright violet").Color, BrickColor.new("Bright orange").Color, BrickColor.new("Bright yellow").Color, BrickColor.new("Light reddish violet").Color, BrickColor.new("Brick yellow").Color, } local function GetNameValue(pName) local value = 0 for index = 1, #pName do local cValue = string.byte(string.sub(pName, index, index)) local reverseIndex = #pName - index + 1 if #pName%2 == 1 then reverseIndex = reverseIndex - 1 end if reverseIndex%4 >= 2 then cValue = -cValue end value = value + cValue end return value end local color_offset = 0 local function ComputeNameColor(pName) return NAME_COLORS[((GetNameValue(pName) + color_offset) % #NAME_COLORS) + 1] end local function GetNameColor(speaker) local player = speaker:GetPlayer() if player then if player.Team ~= nil then return player.TeamColor.Color end end return ComputeNameColor(speaker.Name) end local function onNewSpeaker(speakerName) local speaker = ChatService:GetSpeaker(speakerName) if not speaker:GetExtraData("NameColor") then speaker:SetExtraData("NameColor", GetNameColor(speaker)) end if not speaker:GetExtraData("ChatColor") then local specialChatColor = GetSpecialChatColor(speakerName) if specialChatColor then speaker:SetExtraData("ChatColor", specialChatColor) end end if not speaker:GetExtraData("Tags") then --// Example of how you would set tags --[[ local tags = { { TagText = "VIP", TagColor = Color3.new(1, 215/255, 0) }, { TagText = "Alpha Tester", TagColor = Color3.new(205/255, 0, 0) } } speaker:SetExtraData("Tags", tags) ]] speaker:SetExtraData("Tags", {}) end end ChatService.SpeakerAdded:connect(onNewSpeaker) for _, speakerName in pairs(ChatService:GetSpeakerList()) do onNewSpeaker(speakerName) end local PlayerChangedConnections = {} Players.PlayerAdded:connect(function(player) local changedConn = player.Changed:connect(function(property) local speaker = ChatService:GetSpeaker(player.Name) if speaker then if property == "TeamColor" or property == "Neutral" or property == "Team" then speaker:SetExtraData("NameColor", GetNameColor(speaker)) end end end) PlayerChangedConnections[player] = changedConn end) Players.PlayerRemoving:connect(function(player) local changedConn = PlayerChangedConnections[player] if changedConn then changedConn:Disconnect() end PlayerChangedConnections[player] = nil end) end return Run
You can check it by using MarketplaceService.
local mps = game:GetService("MarketPlaceService") mps:UserOwnsGamePassAsync(player.UserId, gamepassID)
hope this helps