So I was trying to create a simple knife for a game that I was working on. Everything was going smoothly until I noticed a flaw in the damage system. Every time you hit something with a humanoid, the next time you hit something else with a humanoid your damage will do more than it is supposed to. Nothing in the output is being shown. BTW its a server side script using remote event triggers. The errors are around line 13-27.
The Code:
game.ReplicatedStorage.Shank.OnServerEvent:Connect(function(player, damageblade) local idleanime = Instance.new("Animation") idleanime.AnimationId = "rbxassetid://3789083756" local hum = player.Character.Humanoid local idleloader = hum:LoadAnimation(idleanime) idleloader:Stop() local anime = Instance.new("Animation") anime.Name = "Shanker" anime.AnimationId = "rbxassetid://3789143130" local loader = hum:LoadAnimation(anime) local touchedalready = false hum.AnimationPlayed:Connect(function(animationTrack) if animationTrack.Animation.Name == "Shanker" then local hit = damageblade:GetTouchingParts() for _,v in pairs(hit) do if not touchedalready then touchedalready = true local human = v.Parent:FindFirstChild("Humanoid") human:TakeDamage(25) wait(0.5) touchedalready = false end end --for pairs end --if name end) -- anime playing loader:Play() local equipsound1 = Instance.new("Sound", hum.Parent) local ssound1 = Instance.new("Sound", hum.Parent) local qeqsound1 = Instance.new("Sound", hum.Parent) local ssound2 = Instance.new("Sound", hum.Parent) equipsound1.SoundId = "rbxassetid://3688156764" ssound1.SoundId = "rbxassetid://220833967" ssound2.SoundId = "rbxassetid://3052200129" qeqsound1.SoundId = "rbxassetid://2304904662" idleloader:Play() end)
Hope you can figure this out, For any deep questions, message me via discord: http_shawn#7389
Thank you!